Datástrofe is a video-game that challenges the user to overcome adversities and catastrophes generated in real time by data on gas emissions, environmental noise and traffic. The player must overcome a scenario in which he will battle to counteract the negative effects generated by the environmental data through sustainable actions that can be taken as three mayor levels; personal, social and governmental. The aim is to reflect on the current state of the problematic and inform on the possible actions to take.
Developed in Madialab Prado’s Interactivos?17 residency in May 2017 with Toni Jaume.